Build, think, create. Shape the future.
Build the independence, curiosity and courage to transform an idea into a solution.

Robotics, AI and Innovation
Come together around one goal: imagine, experiment and build solutions.
ENGINEERING
How do we build?
Design, build, test and improve.
Robotics · Mechanics · CAD · Prototyping
ARTIFICIAL INTELLIGENCE
How do we make a system intelligent?
Give projects the ability to perceive, understand and act.
Python · Computer Vision · Models · Agents
INNOVATION
Why and for whom do we build?
Turn a problem into a solution and an idea into a project.
Projects · Entrepreneurship · Leadership
Three programs, one shared mindset
From a first build to the most ambitious projects.

Explorer
6–8 years old
Imagine, build and bring their first innovations to life.
- Construction & mechanisms
- Robotics
- Sensors
- Block programming
- Engineering challenges
IMAGINE → BUILD → PROGRAM → TEST → IMPROVE
1 500DH
/ term
3 850DH
-20%/ season
Season: September 2026 – June 2027
Choose Explorer
Engineer
9–16 years old
Solve missions through engineering.
- Robotics
- Mechanics
- Python
- Sensors & automation
- Progressive introduction to AI
- Project-based applications
From following instructions to finding their own solutions.
1 500DH
/ term
3 850DH
-20%/ season
Season: September 2026 – June 2027
Choose Engineer
Mindcraft Studio
9–16 years old
Go further. Build complete projects.
- Qualification for international competitions
- Advanced robotics
- Python & AI
- CAD & prototyping
- 3D printing
- Computer Vision
- AI agents
- Web & mobile applications
- Innovation & entrepreneurship
FROM IDEA → TO PROTOTYPE → TO INTELLIGENT SYSTEM → TO PITCH
5 400DH
-30%/ season
Season: September 2026 – June 2027
Choose the Studio experienceSession times
Choose the time slot that works for your schedule.
Explorer
6–8 years old · 1H30
Engineer
9–16 years old · 1H30
Mindcraft Studio
9–16 years old · 3H
- Problem : Identify a real challenge to solve
- Idea : Imagine several possible solutions
- Design : Sketch and plan the prototype
- Build : Build the first version
- Code : Program the behavior and logic
- Test : Put the prototype to the test
- Improve : Fix, adjust and try again
- Present : Present the result to the group
From idea to solution
Students research, experiment, make decisions, test and learn from their mistakes.
Technology is not the end goal. It becomes a tool that serves the project.
- Search before asking.
- Test before concluding.
- Improve before starting over.
What families say about Mindcraft
Ready for the new season?
Complete the form and the Mindcraft team will contact you to finalize registration and confirm the time slot.





